Class overview
The community reconstruction begins with a class-specific attack and offers additional abilities through level-up cards. At level 5, each class gains a movement spell bound to F. These details are documented for that build; Aethus's original has its own balance and may use different abilities.
Warrior
Melee pressure and sweeping attacks. Plan a route that keeps targets close without getting trapped.
Paladin
Holy effects and protection. A balanced option when you want offense with defensive support.
Hunter
Ranged attacks and kiting. Keep distance and use open lanes to control the crowd.
Rogue
Fast strikes and mobility. Rewarding when you move decisively through gaps.
Priest
Shadow and holy themed abilities. Build around the tools offered in each run.
Shaman
Elemental effects with a versatile rhythm. Watch for upgrades that broaden your coverage.
Mage
Frost, fire, and arcane magic. Control space and keep distance while spells fire.
Warlock
Dark magic and sustained pressure. Give damage-over-time effects room to work.
Druid
Nature themed abilities and flexible play. Adapt to the mix of damage and survival cards.
Which class should you try first?
Start with the feel you want. Warrior offers a direct close-range challenge; Mage suits players who like space control; Hunter is a natural choice if you prefer distance and movement. None is a guaranteed “best” class: upgrade offers, zone, and your movement all affect a run.

New to the loop? Read how to play Azeroth Survivors, then open Aethus's original game.